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HTML5 Canvas - Steve Fulton; Jeff Fulton
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What’s Not Part of the State?

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2022-02-24 01:15:16
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  • HTML5 Canvas
    • Preface
      • Running the Examples in the Book
      • What You Need to Know
      • How This Book Is Organized
      • Conventions Used in This Book
      • Using Code Examples
      • We’d Like to Hear from You
      • Safari® Books Online
      • Acknowledgments
    • 1. Introduction to HTML5 Canvas
      • Basic HTML We Will Use in This Book
      • The Document Object Model (DOM) and Canvas
      • JavaScript and Canvas
      • HTML5 Canvas “Hello World!”
      • Debugging with Console.log
      • The 2D Context and the Current State
      • The HTML5 Canvas Object
      • Another Example: Guess The Letter
      • What’s Next
    • 2. Drawing on the Canvas
      • The Basic File Setup for This Chapter
      • The Basic Rectangle Shape
      • The Canvas State
        • What’s Not Part of the State?
      • Using Paths to Create Lines
      • Advanced Path Methods
      • Compositing on the Canvas
      • Simple Canvas Transformations
      • Filling Objects with Colors and Gradients
      • Filling Shapes with Patterns
      • Creating Shadows on Canvas Shapes
      • What’s Next
    • 3. The HTML5 Canvas Text API
      • Setting the Text Font
      • Text and the Canvas Context
      • Text with Gradients and Patterns
      • Width, Height, Scale, and toDataURL() Revisited
      • Final Version of Text Arranger
      • What’s Next
    • 4. Images on the Canvas
      • The Basic File Setup for This Chapter
      • Image Basics
        • Copying Part of an Image to the Canvas
      • Simple Cell-Based Sprite Animation
      • Advanced Cell-Based Animation
      • Applying Rotation Transformations to an Image
      • Creating a Grid of Tiles
      • Zooming and Panning an Image
      • Pixel Manipulation
      • Copying from One Canvas to Another
      • What’s Next
    • 5. Math, Physics, and Animation
      • Bouncing Off Walls
      • Curve and Circular Movement
      • Simple Gravity, Elasticity, and Friction
      • Easing
      • What’s Next?
    • 6. Mixing HTML5 Video and Canvas
      • Converting Video Formats
      • Basic HTML5 Video Implementation
      • Preloading Video in JavaScript
      • Video and the Canvas
      • Video on the Canvas Examples
      • Animation Revisited: Moving Videos
      • What’s Next?
    • 7. Working with Audio
      • Audio Formats
      • Audio Tag Properties, Functions, and Events
      • Playing a Sound with No Audio Tag
      • Creating a Canvas Audio Player
      • Case Study in Audio: Space Raiders Game
      • What’s Next
    • 8. Canvas Game Essentials
      • Our Basic Game HTML5 File
      • Our Game’s Design
      • Game Graphics: Drawing with Paths
      • Animating on the Canvas
      • Applying Transformations to Game Graphics
      • Game Graphic Transformations
      • Game Object Physics and Animation
      • A Basic Game Framework
      • Putting It All Together
      • The player Object
      • Geo Blaster Game Algorithms
      • The Geo Blaster Basic Full Source
      • Rock Object Prototype
      • What’s Next
    • 9. Combining Bitmaps and Sound
      • Creating a Dynamic Tile Sheet at Runtime
      • A Simple Tile-Based Game
      • What’s Next
    • 10. Mobilizing Games with PhoneGap
      • Creating the iOS Application with PhoneGap
      • Beyond the Canvas
      • What’s Next
    • 11. Further Explorations
      • Multiplayer Applications with ElectroServer 5
      • Conclusion
    • Index
    • About the Authors
    • Colophon
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