×
思维导图备注
Developing Android Applications - Veronique Brossier
首页
收藏书籍
阅读记录
书签管理
我的书签
添加书签
移除书签
Developing Android Applications with Adobe AIR
浏览
18
扫码
小字体
中字体
大字体
2022-02-24 00:54:57
请
登录
再阅读
上一篇:
下一篇:
Developing Android Applications with Adobe AIR
Foreword
Preface
Assumptions This Book Makes
Contents of This Book
Conventions Used in This Book
Using Code Examples
We’d Like to Hear from You
Safari® Books Online
Acknowledgments
1. AIR
Installing the AIR Runtime on an Android Device
What Is in the AIR SDK
New ActionScript Libraries
AIR on the Desktop Versus AIR on Android
Mobile Flash Player 10.1 Versus AIR 2.6 on Android
2. Call Me, Text Me
Creating a Project
Creating the Application Descriptor
Writing the Code
Packaging Your Application As an APK File and Installing It on the Device
Testing and Debugging
Mobile Utility Applications
Installing AIR on an Android Device via a Server
Other Tools
Conclusion
3. Android
How Does AIR Run on Android?
Using the Command-Line Tool
Conclusion
4. Permissions, Certificates, and Installation
The APK File
Registering As an Android Developer
Publishing an Application on the Android Market
Controlling Distribution by Using the MAC Address
Launching an AIR Application
Monetizing Your Application
Reporting
Conclusion
5. Evaluating Device Capabilities and Handling Multiple Devices
Software
Creating Content for Multiple Screens
Conclusion
6. Opening and Closing an Application and Saving Data
Why and How to Save Data
Conclusion
7. Multitouch Technology
What Is Multitouch and Gesture?
The Multitouch Class
The GestureEvent Class
The TouchEvent Class
The GestureWorks Library
Designing for Touch
Conclusion
8. Accelerometer
Conclusion
9. Camera
The Camera Application and the CameraUI Class
EXIF Data
Conclusion
10. Geolocation
Locating a Device Using Global Positioning System and Network/WiFi Technology
AIR and Android
Reverse Geocoding
Maps
EXIF Data and the Map Object
The speed Property
Conclusion
11. Microphone and Audio
Audio Assets
Working with Sounds
ID3 Tags
Modifying Sound
Raw Data and the Sound Spectrum
Audio and Application Activity
Conclusion
12. Video
Playing Video
Capturing Video
Conclusion
13. StageWebView
The StageWebView Class
Conclusion
14. Hardware Acceleration
Rendering, or How Things Are Drawn to the Screen
GPU Rendering on Android
The Display List
Matrices
Hardware-Accelerated Audio and Video
Conclusion
15. Your Device and Others
P2P Over a Local Network
P2P Over a Remote Network
Arduino and Physical Computing
Conclusion
16. ViewManager
Breadcrumb Navigation
Flash Builder ViewNavigator
Conclusion
17. Case Study
Conclusion
18. Asset Management
Optimizing Art
Bitmap Size and Mip Mapping
Vector Graphics at Runtime
Sprite Sheet and Blitting
Custom Cursor
Asynchronous Bitmap Decoding
Caching Assets
Components
Conclusion
19. Best Practices for Development
Where to Find Help
How Does It Run?
Memory
Events
Diagnostics Tools
Conclusion
Index
About the Author
Colophon
暂无相关搜索结果!
×
二维码
手机扫一扫,轻松掌上学
×
《Developing Android Applications - Veronique Brossier》电子书下载
请下载您需要的格式的电子书,随时随地,享受学习的乐趣!
EPUB 电子书
×
书签列表
×
阅读记录
阅读进度:
0.00%
(
0/0
)
重置阅读进度