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Think In JAVA (the third editio - Bruce Eckel
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B: Java Programming Guidelines

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2022-02-24 02:50:59
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  • Preface
  • Introduction
  • 1: Introduction to Objects
  • 2: Everything is an Object
  • 3: Controlling Program Flow
  • 4: Initialization & Cleanup
  • 5: Hiding the Implementation
  • 6: Reusing Classes
  • 7: Polymorphism
  • 8: Interfaces & Inner Classes
  • 9: Error Handling with Exceptions
  • 10: Detecting Types
  • 11: Collections of Objects
  • 12: The Java I/O System
  • 13: Concurrency
  • 14: Creating Windows & Applets
  • 15: Discovering Problems
  • 16: Analysis and Design
  • A: Passing & Returning Objects
  • B: Java Programming Guidelines
  • C: Supplements
  • D: Resources
  • Index
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