思维导图备注

The Legend of Zelda and Philoso - Luke Cuddy
首页 收藏书籍 阅读记录
  • 书签 我的书签
  • 添加书签 添加书签 移除书签 移除书签

Why I Can Play Zelda for Four Hours Straight

浏览 4 扫码
  • 小字体
  • 中字体
  • 大字体
2022-02-24 02:33:25
请 登录 再阅读
上一篇:
下一篇:
  • 书签
  • 添加书签 移除书签
  • Popular Culture and Philosophy Series Editor: George A. Reisch
  • Title Page
  • Acknowledgements
  • Setting Up the Game
  • Level 1 - Emotion, Experience, and Thought
  • Chapter 1 - Why Do We Care Whether Link Saves the Princess?
    • Do You Really Believe that Zelda Kills Ganondorf?
    • But It All Seems So Real . . .
    • Think about Link’s Grandmother
    • Let’s Pretend We Want to Kill Ganondorf
    • Problems with Pretending
    • Why Are We Scared of Gohma?
    • A Multi-Level Mind
    • Evaluating Zelda
  • Chapter 2 - Look Before You Warp
    • Environmental Presence
    • From Spaces of Flows, Back to Spaces of Places
    • Warping as Annihilation of Space and Time
    • Warping and Abstract Map Space
    • Game versus Place
  • Chapter 3 - Legend and Logic: Critical Thinking in the Gaming and Real Worlds
    • Adventures in Argumentation
    • More Hy-Rules of Reasoning
    • Even Ganon Needs to Put Forward Good Arguments
    • Farore, Four Swords, and Fallacies
    • End Game
  • Level 2 - Dodongo and Death
  • Chapter 4 - Link’s Search for Meaning
    • Finding the Triforce in a Hostile Universe
    • Life of Link: Boy Becomes Man
    • Link as Landscaper
    • Why I Can Play Zelda for Four Hours Straight
  • Chapter 5 - The Hero with a Thousand Hearts: Death in Zelda
    • A Hero in Limbo
    • The Order of the Triforce
    • The Humanity of the Bosses
    • The Kingdom Goes On, and On, and On . . .
    • Game Over
  • Level 3 - Don’t Get Manhandled by Manhandla—or . . . Mind-handled?
  • Chapter 6 - Slave Morality and Master Swords: Ludus and Paidia in Zelda
    • The Avatar: Link Says “. . .”
    • Good by Default
    • “Being” Link
    • Modes of Play: Ludus and Paidia
    • Observe, Play As, Play With
    • Masters of Paidia, Slaves of Ludus
    • Can We Play Beyond Good and Evil?
  • Chapter 7 - Shape Shifting and Time Traveling: Link’s Identity Issues
    • Numerical Identity: The people believed that the Hero of Time would again come ...
    • Physical Continuity Accounts: What’s all the matter? Y’all lookin’ to start ...
    • Psychological Accounts: The memory of the kingdom vanished, but its legend ...
    • Solutions to the Problem: The youth whose destiny it is to lead Hyrule to the ...
  • Level 4 - The CDi Games Don’t Count! Timelines and Miyamoto
  • Chapter 8 - The Hero of Timelines
    • Debating Chronologies: The Hero(es) of Time
    • Understanding Evidence: Opening the Treasure Chest
    • Socially Constructing Knowledge: The “Legendary” Zelda
    • Putting Together the Triforce
  • Chapter 9 - Linking to the Past: Zelda Is a Communication Game
    • Why Should We Think the Zelda Games Can Be Linked Anyway?
    • Enter Hermeneutics: Parts and Wholes
    • Underdetermination
    • The Trouble with Simplicity
    • Communities Shape the Perception of Simplicity
    • Zelda Is a Communication Game!?
  • Level 5 - Time and Space in Hyrule
  • Chapter 10 - Three Days in Termina: Zelda and Temporality
    • Eternal Recurrence—It’s a Long Three Days
    • Why Eternal Means You
    • Putting That Ocarina to Good Use
    • Can I Keep This Cool Stuff?
    • The Material Value of Time: Why Time Is Money
    • An Uncanny Sense of Time
    • The Triforce Holds a Prosperous Future
  • Chapter 11 - Constructing NESpace in Zelda
    • Hyrule . . . Where?
    • Physical Space and Logical Space
    • Things and Conditions
    • Objects
    • Characters
    • Items
    • Three Ways of Building Virtual Space in Zelda
    • The Level
    • The Map of Hyrule
    • Hyrule Regained
  • Level 6 - Treasures of the Hyrulopolis
  • Chapter 12 - Zelda as Art
    • Games and Paintings
    • Games and Zelda
    • The Blue Candle Not the Red: Games in a New Light
    • Features of Hyrule
    • Zelda and the Aesthetic Experience
    • A Win for Zelda?
  • Chapter 13 - Hyrule’s Green and Pleasant Land: The Minish Cap as Utopian Ideal
    • The Order of Utopia
    • A Platonic Relationship
    • Hyrulopolis
    • The Nature of Utopia
    • The Spirit of Utopia
    • The Gateway to Utopia
    • Paradise Found
  • Level 7 - You are Nearing the End of Your Quest . . . Grumble, Grumble . . .
  • Chapter 14 - I Am Link’s Transcendental Will: Freedom from Hyrule to Earth
    • The Adventure of Will
    • Will’s Awakening
    • The Schopenhauerian Console
    • Maya’s Mask
    • Twilight Will
    • A Link to the Present
  • Chapter 15 - Zeldathustra
    • The Returning Legend
    • The Necessity of Looped Time
    • The After-Worldly
    • Will-to-Triforce
    • Will You Say Yes?
  • Level 8 - The Triforce—Need I Say More?
  • Chapter 16 - A Link to The Triforce: Miyamoto, Lacan, and You
    • The Miyamoto Framework
    • Egos, Dyads, and the Social Symbolic
    • Intransitive Relationships in Game Designs
    • Breaking Down the Triforce
    • The Triforce of Courage
    • The Triforce of Power
    • The Triforce of Wisdom
    • The Golden Power
  • Chapter 17 - The Triforce and the Doctrine of the Mean
    • The Good Will and the Triforce of Power
    • The Ring of Gyges
    • The Doctrine of the Mean
    • The Lesson and Legacy of Din, Nayru, and Farore
  • Level 9 - Don’t Patra-nize Me!
  • Chapter 18 - How Can There Be Evil in Hyrule?
    • The Adventure Begins . . .
    • The Logical Problem of Evil
    • The Evidential Problem of Evil
    • Theodicy on Death Mountain
    • Rescuing Princess Zelda
  • Chapter 19 - The Legend of Feminism
    • The Women of Zelda
    • The Mythology of Woman
    • Zelda and Reality
  • Chapter 20 - Getting to Know the World Next Door
  • Heroes of Hyrule
  • Index
  • Copyright Page
暂无相关搜索结果!
    展开/收起文章目录

    二维码

    手机扫一扫,轻松掌上学

    《The Legend of Zelda and Philoso - Luke Cuddy》电子书下载

    请下载您需要的格式的电子书,随时随地,享受学习的乐趣!
    EPUB 电子书

    书签列表

      阅读记录

      阅读进度: 0.00% ( 0/0 ) 重置阅读进度